attribute vec3 aVertexPosition;
attribute vec4 aVertexColor;

uniform mat4 uMVMatrix;
uniform mat4 uPMatrix;

uniform vec4 clickRgba;
uniform float click;

varying vec4 vColor;

varying vec4 vClickRgba;
varying float vClick;

void main(void) {
  gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);
  vColor = aVertexColor;
  vClickRgba=clickRgba;
  vClick=click;
}